maj 29, 2016
You get ideas from everyone in your team. To know how difficult the hypothesis are to test, you can use the ICE score method where you use the points 1- 10 within I-Impact, C-Confidence, E-Ease.
- Impact. If this idea works, will it have a big impact?
- Confidence. How confident are you that this idea will work?
- Ease. Is this idea something that will be easy to test, or will it take weeks of product development to figure out?
april 21, 2016
Here is a collection of UX manifests and playbooks for inspiration.
Lean UX manifesto
april 14, 2016
How Facebook makes research on products that are on early stage or are already mature.
Define: Early stage research – do not really now
Explore – feedback on lo-fi prototypes – quickly to narrow down options
focus – usability – ship and launch – user test to know if they get through the products common tasks
Refine – revisit after launch – understand the data behind. work closely with analytics
revisit – existed for a while. asking fundamataling questions
Early stage example was a study made for buy/sell groups. Talked to different kinds of sellers , those posting in groups, using their profile, page sellers – went broad as they didnt have any hypothesis. They saw that buyer and sellers are using all channels as they got pros. Facebook then made changes, but some who sold a lot didnt sell as much. They went back to see why and could see that those who posted to several channels didn´t understand how to post to many any longer. Changed a button to make it easier to post in several groups.
Mature product example – login and share
Talked to 300 persons! They have resources Saw that the highest barrier in India was performance, so they are working mostly on that.
Inspirational how they share the results with stakeholders – instead of long boring PPT/keynote
– walkthrough – mini museum on the wall
Stakeholders are also taking part in the analyses. Why should they take their time? Because it will make them get going faster working in right direction.
mars 29, 2016
Studier visar att medarbetare presterar bättre om de har ett klart mål framför sig.
september 25, 2015
Jared Spools artikel om User Exposure hours.
”We saw many teams that conducted a study once a year or even less. These teams struggled virtually the same as teams who didn’t do any research at all.
The teams with the best results were those that kept up the research on an ongoing basis. It seems that six weeks was the bare minimum for a two-hour exposure dose.”
september 15, 2015
”He conducted a study with 900 participants to substantiate that these emotional response types exist and can be reliably measured.”
Attracive features is not expected, but basic featuers that is missing is a reason for dissapointment.
Over time – Attractive featuers becomes must haves.
Jared Spool on a conference.. http://delight.us/using-the-kano-model-to-deliver-winning-ux/
But is this really a good method for selecting features? What the user say might not be what he needs..